<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<!--
 * FCKeditor - The text editor for Internet - http://www.fckeditor.net
 * Copyright (C) 2003-2010 Frederico Caldeira Knabben
 *
 * == BEGIN LICENSE ==
 *
 * Licensed under the terms of any of the following licenses at your
 * choice:
 *
 *  - GNU General Public License Version 2 or later (the "GPL")
 *    http://www.gnu.org/licenses/gpl.html
 *
 *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
 *    http://www.gnu.org/licenses/lgpl.html
 *
 *  - Mozilla Public License Version 1.1 or later (the "MPL")
 *    http://www.mozilla.org/MPL/MPL-1.1.html
 *
 * == END LICENSE ==
 *
 * Sample page.
-->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
	<title>FCKeditor - Sample</title>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
	<meta name="robots" content="noindex, nofollow" />
	<link href="../sample.css" rel="stylesheet" type="text/css" />
	<script type="text/javascript" src="../../fckeditor.js"></script>
	<script type="text/javascript">
<!--
// FCKeditor_OnComplete is a special function that is called when an editor
// instance is loaded ad available to the API. It must be named exactly in
// this way.
function FCKeditor_OnComplete( editorInstance )
{
	// Show the editor name and description in the browser status bar.
	document.getElementById('eMessage').innerHTML = 'Instance "' + editorInstance.Name + '" loaded - ' + editorInstance.Description ;

	// Show this sample buttons.
	document.getElementById('eButtons').style.visibility = '' ;
}

function InsertHTML()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	// Check the active editing mode.
	if ( oEditor.EditMode == FCK_EDITMODE_WYSIWYG )
	{
		// Insert the desired HTML.
		oEditor.InsertHtml( '- This is some <a href="/Test1.html">sample<\/a> HTML -' ) ;
	}
	else
		alert( 'You must be on WYSIWYG mode!' ) ;
}

function SetContents()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	// Set the editor contents (replace the actual one).
	oEditor.SetData( 'This is the <b>new content<\/b> I want in the editor.' ) ;
}

function GetContents()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	// Get the editor contents in XHTML.
	alert( oEditor.GetXHTML( true ) ) ;		// "true" means you want it formatted.
}

function ExecuteCommand( commandName )
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	// Execute the command.
	oEditor.Commands.GetCommand( commandName ).Execute() ;
}

function GetLength()
{
	// This functions shows that you can interact directly with the editor area
	// DOM. In this way you have the freedom to do anything you want with it.

	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	// Get the Editor Area DOM (Document object).
	var oDOM = oEditor.EditorDocument ;

	var iLength ;

	// The are two diffent ways to get the text (without HTML markups).
	// It is browser specific.

	if ( document.all )		// If Internet Explorer.
	{
		iLength = oDOM.body.innerText.length ;
	}
	else					// If Gecko.
	{
		var r = oDOM.createRange() ;
		r.selectNodeContents( oDOM.body ) ;
		iLength = r.toString().length ;
	}

	alert( 'Actual text length (without HTML markups): ' + iLength + ' characters' ) ;
}

function GetInnerHTML()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;

	alert( oEditor.EditorDocument.body.innerHTML ) ;
}

function CheckIsDirty()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
	alert( oEditor.IsDirty() ) ;
}

function ResetIsDirty()
{
	// Get the editor instance that we want to interact with.
	var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
	oEditor.ResetIsDirty() ;
	alert( 'The "IsDirty" status has been reset' ) ;
}
-->
	</script>
</head>
<body>
	<h1>
		FCKeditor - JavaScript - Sample 8
	</h1>
	<div>
		This sample shows how to use the FCKeditor JavaScript API to interact with the editor
		at runtime.
	</div>
	<hr />
	<form action="../php/sampleposteddata.php" method="post" target="_blank">
		<script type="text/javascript">
<!--
// Automatically calculates the editor base path based on the _samples directory.
// This is usefull only for these samples. A real application should use something like this:
// oFCKeditor.BasePath = '/fckeditor/' ;	// '/fckeditor/' is the default value.
var sBasePath = document.location.href.substring(0,document.location.href.lastIndexOf('_samples')) ;

var oFCKeditor = new FCKeditor( 'FCKeditor1' ) ;
oFCKeditor.BasePath	= sBasePath ;
oFCKeditor.Value	= '<p>This is some <strong>sample text<\/strong>. You are using <a href="http://www.fckeditor.net/">FCKeditor<\/a>.<\/p>' ;
oFCKeditor.Create() ;
//-->
		</script>
		<br />
		<input type="submit" value="Submit" />
	</form>
	<div>
		&nbsp;
	</div>
	<hr />
	<div id="eMessage">
		&nbsp;
	</div>
	<div>
		&nbsp;
	</div>
	<div id="eButtons" style="visibility: hidden">
		<input type="button" value="Insert HTML" onclick="InsertHTML();" />
		<input type="button" value="Set Editor Contents" onclick="SetContents();" />
		<input type="button" value="Get Editor Contents (XHTML)" onclick="GetContents();" />
		<br />
		<br />
		<input type="button" value='Execute "Bold" Command' onclick="ExecuteCommand('Bold');" />
		<input type="button" value='Execute "Link" Command' onclick="ExecuteCommand('Link');" />
		<br />
		<br />
		<input type="button" value="Interact with the Editor Area DOM" onclick="GetLength();" />
		<input type="button" value="Get innerHTML" onclick="GetInnerHTML();" />
		<br />
		<br />
		<input type="button" value="Check IsDirty()" onclick="CheckIsDirty();" />
		<input type="button" value="Reset IsDirty()" onclick="ResetIsDirty();" />
	</div>
</body>
</html>
